Category: Uncategorized
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Hello world, again!
New blog! After over a year of absence, I figured I’d spin this baby back up. In other news, here’s how to calculate v0‘s smooth normal in UE4: [cpp]FVector GetSmoothNormal(FVector v0, FVector v1, FVector v2, FVector v3, FVector v4) { FVector v12 = FVector(); FVector v23 = FVector(); FVector v34 = FVector(); FVector v41 = […]
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Finishing what Intel started — Building an Arduino-powered anti-cheat
In 2007, during Research@Intel Day, an interesting tech demo took place; but in spite of the project being featured prominently in the media, users throwing money at their screens, and the concept being genuinely fascinating, it never came to fruition. Maybe it was the right idea at the wrong time. Maybe Intel didn’t pour enough […]
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A Tale of Two Games: ToR and WoW – Review!
(The following review was taken from this thread on the ToR forums.) It was the best of times, it was the worst of times. For ToR, unfortunately, mostly the worst. This isn’t my first review – I reviewed the game during the beta several times when I was busy trying to find free bingo games […]