Hello world, again!

New blog! After over a year of absence, I figured I’d spin this baby back up. In other news, here’s how to calculate v0‘s smooth normal in UE4: [cpp]FVector GetSmoothNormal(FVector v0, FVector v1, FVector v2, FVector v3, FVector v4) { FVector v12 = FVector(); FVector v23 = FVector(); FVector v34 = FVector(); FVector v41 = … [Read more…]