Hello world, again!

New blog! After over a year of absence, I figured I’d spin this baby back up. In other news, here’s how to calculate v0‘s smooth normal in UE4:

And here’s the discrete radiosity equation: $$B_{i}=E_{i}+\rho_{i}\sum\limits _{i=1}^{n}F_{ij}B_{j}$$ where is the geometrical view factor for the radiation leaving and hitting patch . In truth, this has … [Read more…]