Hello world, again!

New blog! After over a year of absence, I figured I’d spin this baby back up. In other news, here’s how to calculate v0‘s smooth normal in UE4:

And here’s the discrete radiosity equation:
B_{i}=E_{i}+\rho_{i}\sum\limits _{i=1}^{n}F_{ij}B_{j}

where F_{ij} is the geometrical view factor for the radiation leaving j and hitting patch i. In truth, this has been a test. I just wanted to make sure that LaTeX and syntax highlighting work. Cheers!